10/5/2023 0 Comments Planned dlc darkest dungeon![]() I spent a year working on a cartoon show to try it and freelanced for about two years, just doing stuff for games, workshops, and commission-based work.ĭuring that time, I met Tyler Sigman, who became a good friend of mine, and we talked about maybe doing something together. ![]() I got a job here as an artist I got a job over here as a lead artist, the art director, and so on. I’ve been working in the industry for about 15 to 16 years, just in different capacities in the game industry. But I pitched a small platformer game to a studio and got a job with them, which worked out. So I finished my programming degree and had to look for a job. ![]() Question 2: What is your background in gaming, and where did you get the idea to start Red Hook Studio?Īnswer: Well, I did an animation degree 20-plus years ago, and I didn’t like animating, but I always loved drawing and doing textures and models. It would be stressful if you spent all your days killing, trying to find food, and surviving. The entire hook of the franchise is about the mental toll that adventuring would theoretically take. We punish bad decisions in the game, so people can find it quite difficult and frustrating, which is part of its charm.ĭark Dungeon 2 is a rogue-lite in its structure, where you do repeated runs with the same party and work through five-story bosses, upgrading things along the way and struggling to survive. We talked about many things, and it was a genuinely fantastic chat, so without further ado, grab a coffee, tea, or whatever you want, and let’s start with our interview with Chris Bourassa.Ī Sharp Sword & a Stronger Chat Question 1: How would you best describe what Darkest Dungeon is to people who have never played any game from the series?Īnswer: Well, Darkest Dungeon is a gothic turn-based RPG. ![]() This interview with Chris gave us a better understanding and the ability to peek behind the curtain to fully understand why the team decided to take the game in this direction and discuss the difficulties and challenges they faced during the sequel’s development.įurthermore, Chris enlightened us about some aspects the team enjoyed during their time on the series and even explained how they managed to get legendary voice actor Wayne June to narrate the games. Pillars of Eternity 2 Companions Menu Toggle. ![]()
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